And it’s looking good. Now that Wasteland 2 is out, hopefully we’ll be seeing more of Tides of Numenera. They definitely nailed the crazy, magicy-science Planescape feel. Those conversation trees are in full bloom as well.
Last month, InXile Entertainment launched a Kickstarter Campaign to develop Torment: Tides of Numenera. It’s the spiritual successor of Planescape: Torment which happens to be one of my favorite RPG’s and quite possibly one of the best written games of all time. I’m not the only one excited about this either. Torment: Tides of Numenera currently holds the record for the fastest approved project. In only 6 hours they reached their $900,000 goal. As of today, 74,405 backers have pledged over 4 million dollars. InXile has added 19 Stretch goals to meet the continuing donations to the project. Wow.
InXile released a gameplay video of the upcoming Wasteland 2 and damn it looks good. They’re doing a grand job of bring back some old school mechanics. The text box is back, much like the original game it describes the game world and works in conjunction with your characters’ perception skill. The video features an independently controlled 4-character party, turn-based combat with hexagonal tiles, and an adjustable camera instead of a fixed isometric view.
I encountered this on the Commodore 64 eons ago and the ensuing battle reduced my characters to a thin red paste.
To me, its a big deal. A really, really big deal. The original Wasteland came out in 1988 as the first post-apocalyptic RPG game. Every RPG back then involved wizards and dragons, but no, not Wasteland. Instead of swords and fireballs, you had M1989A1 Nato Assault Rifles and rocket launchers. I immediately loved this game.
And now there’s a sequel.