My very own Skyrim Modding experience: Part I


I discovered the new Steam Workshop the other day and have been playing Skyrim non-stop since then.  But after having to start my character over completely I realized an important thing.  Modding messes your stuff up no matter how well they run.  I had 31 plug-ins going at once and it was pretty cool though maybe that was why things went bad.  I mostly stuck with the graphic overhauls, like dynamic outskirts and dynamic cities, which adds a more vibrant look to the world.

Another mod I thought was neat is RNG (Dynamic) Guards which makes the guards look more diverse in different parts of their holds.  So far my favorites are the sound mods.  I downloaded two by the same creator “Cliffworms”, called Sounds of Skyrim – The Wilds and Sounds of Skyrim – Dungeons.  I literally swung around twice thinking there was some creature behind me first dungeon quest you receive to get the golden claw, scary.  There is another that adds flocks of birds that tool around the skies and one that lets you skin mammoths.   Some are new quests, which I really don’t even want to touch at this point and a slew of others all the way up to exploding chickens.

Steam workshop makes setting up these mods as easy as hitting a subscription button then loading your game.  As you can imagine it really leaves you room to go crazy.  You then have a “data files” selection on the Skyrim load screen where you can check off what you want to load-up and what order they should load in.  This is in the very similar realm of “BOSS” and “MMN” which are modding programs simply made to keep track of your mods and let you know if there will be any conflicting errors.  Still with how simple this whole process is I managed to ruin my game.

It started when I entered the Drunken Huntsman in Whiterun after I killed the first dragon and walked in on a whole safari worth of monsters jam packed in the shop.  And I mean monsters as I had the very popular Skyrim Monster Mod.  Yes all these creatures were stuffed in the place and I had no desire to even try and figure out what was going on.  So I removed the patch and reloaded my save right before entering the shop.  When I reentered I found a building full of goats.  Goats of all ages due to another mod  Real Wildlife Skyrim which adds a crap load of animals of all varying sizes.  Honestly I didn’t like that mod so much to begin with.  It had a cool idea but the creator  didn’t make it clean.  Meaning the baby chickens just looked like real life chickens shot with a shrink ray.  The palm sized spiders and Charus made the same loud walking and chattering sound the giant versions you fight make.   Neat idea but poorly executed.  What I did like about it is it gave you a bunch of new animal parts to turn into potions, from wolf hearts to horker blubber.  That was cool as I’m sure some hunter dude would do more than shout a wolf to death just to take it’s fur.

Needless to say I eventually had to try and find out why all this was happening and it just made things worse.  Guards now had no clothes on, where I removed the guard mod.  Bandits were all over the place after moving a load order of another one.  The whole process gave me a headache and I can hear my friend Eric telling me just a few at a time is enough.  He really meant it too.  So as my weekend was over I had just enough time to delete Skyrim and re-install it.  This is a work in progress and I have had a better time later in the week but that’s for part II.

I followed the instructions of the S.T.E.P. mod.  It isn’t an actual mod itself but a guide on what run and what your system should look like as far as performance etc etc.  I didn’t do all of the mods mentioned in S.T.E.P., but I have tried a lot of it by now.  Check it out if your interested as it has changed Skyrim for me.  The author provides links to all the mentioned mods in his guide.

http://skyrim.nexusmods.com/mods/11

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