For a Pre-Alpha game, Darkwood, by Acid Wizard looks fantastic. It’s a survival horror game with topdown, roguelike gameplay in a procedurally generated world. Explore, craft and try not to die since permadeath is in effect.
Teleglitch is a top-down, sci-fi, roguelike shooter that features procedurally generated levels, pixelated retro graphics and of course perma-death. “WASD” controls your movement and aiming is done independently via mouse similar to the old games of Robotron and Smash TV. There are 20+ upgradable weapons to keep things interesting too.
The most distinctive feature of Teleglitch is the way it handles visibility. You only see what’s in your vicinity and a dynamic cone of view as you pass doorways and openings. Everything else is blackness, even areas you just came from.
The tall, lanky antagonist isn’t the only thing slender in Blue Isle Studio’s gameplay video. I don’t see much to do beyond stumbling around the woods with a flashlight in search of letters. Hopefully it’s a bit more involved, otherwise this is technically a walkthrough, not a demo.
Minecraft has become an ever-growing canvas for lo-fi recreations of famous places. Some incredibly dedicated and questionably insane people at WesterosCraft have recreated King’s Landing from popular book series A Song of Ice and Fire, and HBO’s Game of Thrones. Some 100 builders spent over 4 months creating around 3,000 buildings (with interiors).
Not Pacman is a free, indie game by StabYourself.net. It bears a whole lot of semblance to its namesake for being called “Not Pacman”. To be fair, you do not directly control Pacman, the ghosts do not chase you and the maze is not stationary but that’s about the extend of the differences. The gameplay is reminiscent to one of those old wooden Labyrinth games where you’re at the mercy of gravity and inertia.
Several questions came to mind as I played this game — Where am I?, What’s with all these colors?, Did I just pee on something? — which happen to be similar questions I’ve asked myself when thoroughly thrashed at a club.
Them other games don’t know how to act. A new turn-based Strategy RPG is on the horizon. Chaos Chronicles by indie developer Coreplay is coming in 2013. Coreplay wants to revive the old school RPG game style with today’s graphics. They’re pulling inspiration from some true classics such as Phantasie, Pool of Radiance, Ultima, Wizardry, and Bard’s Tale. The game features hex tiles too which are always more fun than plain old squares.
Haunts: The Manse Macabre, a promising turn-based horror game by Mob Rules Games is unfortunately on its deathbed. Originally due around Halloween, the team behind Haunts encountered some financial troubles (they ran out of money) and the programmers moved on to full time jobs, leaving the game incomplete, programmer-less and with no funds left to finish it.
Pour me a big ole cup of crazy. I called this game Barkley 2 out of fear that the actual title will send my blog crashing and burning in some sort of permalink anomaly. You see, its actual name is: The Magical Realms of Tír na nÓg: Escape from Necron 7 – Revenge of Cuchulainn: The Official Game of the Movie – Chapter 2 of the Hoopz Barkley SaGa. No, I’m not joking.
It’s a retro-nintendo-style RPG game that reminds me of the older Final Fantasy games. You play Hoopz, Charles Barkley’s amnesiac son who’s in search of the Cyberdwarf to learn about his forgotten past in a post-cyberpocalyptic world where basketball has been outlawed. Still not joking.
Peter Molyneux and his indie company 22cans have started a Kickstarter Project for their next game, Godus, a spiritual successor to the 23-year-old Populous. Godus will be a god game with all the best omnipotent parts of Populous updated with today’s technology like 3d graphics and multiplayer and ipad support.